In the drow of the South Tigris

€49.25
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Estimated shipping: Tue, Feb 25 - Fri, Feb 28
14 days returnUnconditional return policy
Availability:
large quantity
Brand:
Portal Games
Product code:
2019147 / 5902560387353

Wanderers from the South Tigris

Explore the lands, seas and skies around medieval Baghdad in the first part of a new trilogy designed by the creators of the Western Kingdom series of games.

Dice, workers and cards... in medieval Baghdad

Take on the role of explorers, astronomers and cartographers who traversed the lands and seas around medieval Baghdad in the 9th century AD, on a mission to map the land and sky. Meet the Inhabitants, develop your Caravan, manage your workers and equipment, and write a Journal of your journey to get into the Caliph's good graces.

Lay out a horizon of cards

This is your engine. You'll gain new fields of action with the Cities and Ports cards, permanent skills with the Mountains and one-time bonuses with the Seas.

Add Residents

You can place a Resident card with a unique ability under each land card. You will activate it whenever you use that land card.

Sky gives you points

You can add a Celestial card above any discovered terrain. Discovered constellations or planets add sources of victory points. You can double them by adding an Inspiration card.

Play a dice or a worker

Use dice on your own action fields or workers on your main board actions. Alternatively, you can Rest to recover dice and move on the Journal track.

Expand the Caravan

The dice values you use on the action fields depend on your Caravan. Add tiles with your chosen action or income symbols to strengthen your chosen strategy.

Diary

Progress on the Diary track to unlock more dice, gain bonuses, Inspiration cards or valuable Caravan tiles. Reaching the end of the track by one player triggers the end of the game.

The new trilogy

Wanderers is the first game of a new series from Shem Phillips and S.J. MacDonald - creators of the Western Kingdom line (Architects, Paladins and Viscounts).

Precision control

Build a different engine each game! Acquire cards with private action fields, skills and scoring methods, develop the Caravan, and decide the length of the game.

Regrivity

A strategy for exploring land areas? Or for developing the Caravan? An emphasis on the Sky? Or perhaps for completing the Journal track quickly? Wanderers offers a wealth of paths to victory and tremendous regriability.

Addictive solo mode

The highly intuitive solo variant offers four virtual opponents to choose from. Each has a different strategy!

Despite our best efforts, we cannot guarantee that the published technical data and photos do not contain inaccuracies or errors, which, however, cannot be a basis for claims.

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