A family roll & write game with elements of push your luck (testing your luck). The aim is to draw the scariest monster. The first person to get over the edge of the Fear Meter wins. How do you create the scariest monster? Piece by piece! Roll the dice, choose one of them and then draw your monster with the drawn body part. Be attentive and watch the Fear Meter level grow! This family game not only develops fine motor skills and imagination, but also entertains the creative process. After all, winning here rejoices as much as a self-designed, fantastic and unique monster every time.
What it develops:
- Imagination
- Drawing
- Fine motor skills
- Strategy
Key strengths:
- Attractive, three-dimensional Fearometer
- Playing and drawing in one
- Atmosphere of an exciting race
- Language independent game
- Gives joy not only in winning, but in comparing the monsters created by the players
Rules of the game:
- Choose one of the cubes from the common pool.
- Circle its attribute and draw it to your monster.
- Decide when to draw a scare token for that attribute and place it in the Scare Meter.
- If you cannot draw a dice, draw a background and draw its token.
- The game is won by the player whose monster first crosses the Fearometer scale.