ARCADE GAME RUNAWAY CARROTS
Jumping carrots arcade game is a great game proposition for the whole family.
Rules of the game:
Pull the wall back and hold.
Secure it by inserting a medium-sized carrot (blue) into a round recess.
Now you can slowly let go of the wall:
- place the remaining carrots randomly on the board
- take out the blue carrot and also put it on the board
- gently let go of the wall so that it rests on all the carrots.
Game Mode 1
- get as many points as possible:
- the game begins with the youngest player
- in each turn, players take out one carrot
- if a carrot has been touched by a player, he is obliged to pull it out
(may also skip your move)
However, you can not choose another carrot
- if the player removes the carrot and the wall does not exceed the mark designated on the side of the board, he can then
keep your prey
- if the wall exceeds the mark, the player must set aside the drawn carrot (in addition, you must also
put aside carrots that additionally jumped out of the board during this move).
In addition, the player incurs a 3-point penalty.
If his account does not have such a number of points - he gives everything he has
- queues can be skipped
- if the turn is skipped 2 times in a row, then for the 3rd time the player is obliged to make his move
- the game lasts until the board remains the number of carrots equal to the number of players, eg: play 4 people,
So the game ends with the moment when there are 4 carrots left on the board
- Count the carrots you have earned and convert them into points.
The player with the most points wins!
Carrot Orange - 3 pts x 15
Carrot Blue - 2 pts x 15
Carrot Green - 1 pts x 15
Game Mode 2
- Unlock the trap by pulling out the carrots in the correct order:
- each player chooses a card at random [6 included]
- the game begins with the youngest player
- players will eliminate one carrot each in the order indicated by the card drawn
- if a given carrot has been touched by the player, he is obliged to pull it out (he can also skip his move). However, you can not choose another carrot
- successively pulled carrots should be placed on the card
- carrots not selected in the correct order should be placed next to the card
- if the wall exceeds the side mark, the player must put the drawn carrot aside (in addition, you should also put the carrots that additionally jumped out
from the board during this move). The player must additionally set aside all the carrots on the card and start collecting them again
- queues can be skipped
- if the turn is skipped 2 times in a row, then for the 3rd time the player is obliged to make his move
- The player who fills out his card first "unlocks the trap" and wins!
Carton dimensions:
33 cm x 22 cm x 4.5 cm